<level_info>
  <level number="2" completion_time="210">
    <prelevel_graphic>Prelevel2</prelevel_graphic>
    <background>background_2</background>
    <environment>
      <item name="prop_entrance" id="8" type="floor" x="-566" y="-469" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="9" type="floor" x="-504" y="-468" flip="false" hidden="false"/>
      <item name="prop_plaque" id="10" type="passive" x="-272" y="-465" flip="false" hidden="false" state="inactive"/>
      <item name="prop_invisible_trigger" id="11" type="active" x="-297" y="-483" flip="false" hidden="false" state="null" action="1002"/>
      <item name="map_floor_rectangle" id="12" type="floor" x="-304" y="-468" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="14" type="active" x="-212" y="190" flip="false" hidden="false" state="null" action="1003"/>
      <item name="prop_invisible_trigger" id="15" type="active" x="254" y="192" flip="false" hidden="false" state="null" action="1004"/>
      <item name="prop_arrow_down" id="16" type="scenery" x="114" y="132" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="17" type="floor" x="311" y="-472" flip="false" hidden="false" state="null"/>
      <item name="prop_arrow_right" id="19" type="scenery" x="-199" y="-536" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="20" type="floor" x="663" y="-454" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short_right" id="21" type="floor" x="875" y="-291" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="22" type="wall" x="935" y="-289" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="23" type="wall" x="935" y="-408" flip="false" hidden="false" state="null"/>
      <item name="prop_points" id="24" type="pickup" x="878" y="-199" flip="false" hidden="false" action="2"/>
      <item name="map_floor_square" id="25" type="floor" x="919" y="-172" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short" id="27" type="floor" x="-295" y="196" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="29" type="floor" x="-95" y="196" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="30" type="floor" x="187" y="196" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="31" type="floor" x="487" y="197" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="32" type="floor" x="612" y="197" flip="false" hidden="false" state="null"/>
      <item name="turret_1" id="33" type="enemy" x="838" y="557" flip="false" hidden="false" state="alert" ai_type="turret_type_2"/>
      <item name="map_wall_thin" id="35" type="wall" x="219" y="451" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="36" type="wall" x="219" y="334" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="37" type="wall" x="219" y="571" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="38" type="floor" x="329" y="552" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="39" type="floor" x="550" y="659" flip="false" hidden="false" state="null"/>
      <item name="prop_points" id="44" type="pickup" x="624" y="674" flip="false" hidden="false" action="2"/>
      <item name="prop_tech" id="45" type="pickup" x="656" y="898" flip="false" hidden="false" action="4"/>
      <item name="prop_elevator" id="46" type="platform" x="45" y="197" flip="false" hidden="false" state="null" action="100"/>
      <item name="prop_platform" id="47" type="platform" x="410" y="659" flip="false" hidden="false" state="null" action="100"/>
      <item name="map_floor_square" id="49" type="floor" x="-314" y="373" flip="false" hidden="false" state="null"/>
      <item name="turret_1" id="51" type="enemy" x="282" y="725" flip="false" hidden="true" state="alert" ai_type="turret_type_2"/>
      <item name="map_floor_ramp_short" id="53" type="floor" x="-389" y="537" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short" id="54" type="floor" x="-289" y="587" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="55" type="floor" x="-338" y="727" flip="false" hidden="false" state="null"/>
      <item name="prop_force_field" id="56" type="active" x="-254" y="714" flip="false" hidden="false" state="active"/>
      <item name="map_floor_square" id="57" type="floor" x="-213" y="727" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="58" type="floor" x="-74" y="520" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="59" type="wall" x="-6" y="335" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="60" type="wall" x="96" y="334" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="61" type="floor" x="757" y="900" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="62" type="floor" x="557" y="900" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="65" type="wall" x="867" y="921" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="70" type="floor" x="771" y="558" flip="false" hidden="false"/>
      <item name="map_floor_square" id="72" type="floor" x="253" y="386" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="74" type="wall" x="397" y="337" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="75" type="wall" x="881" y="579" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="77" type="floor" x="47" y="18" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="79" type="floor" x="247" y="18" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="80" type="floor" x="447" y="18" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_right" id="81" type="floor" x="647" y="18" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="83" type="floor" x="770" y="-121" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="85" type="floor" x="-220" y="196" flip="false" hidden="false" state="null"/>
      <item name="map_pillar_stark" id="88" type="floor" x="-60" y="37" flip="false" hidden="false"/>
      <item name="map_floor_square" id="89" type="floor" x="-343" y="-42" flip="false" hidden="false" state="null"/>
      <item name="prop_arrow_down_left" id="91" type="scenery" x="715" y="-298" flip="false" hidden="false"/>
      <item name="prop_arrow_left" id="92" type="scenery" x="415" y="-146" flip="false" hidden="false"/>
      <item name="bot_1" id="93" type="enemy" x="16" y="17" flip="false" hidden="false" state="stand" ai_type="bot_type_1_right"/>
      <item name="map_floor_ramp_short_right" id="94" type="floor" x="-155" y="-469" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short_right" id="95" type="floor" x="-56" y="-520" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="96" type="floor" x="19" y="-571" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="97" type="floor" x="25" y="-472" flip="false" hidden="false" state="null"/>
      <item name="turret_1" id="98" type="enemy" x="25" y="-472" flip="false" hidden="false" state="alert" ai_type="turret_type_1"/>
      <item name="map_floor_rectangle" id="99" type="floor" x="234" y="725" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="100" type="floor" x="34" y="725" flip="false" hidden="false" state="null"/>
      <item name="prop_invisible_trigger" id="102" type="active" x="-72" y="520" target="51" flip="false" hidden="false" state="null" action="20"/>
      <item name="prop_elevator" id="103" type="platform" x="-470" y="-49" flip="false" hidden="false" state="null" action="202"/>
      <item name="prop_life" id="104" type="pickup" x="-389" y="-325" flip="false" hidden="false" action="3"/>
      <item name="prop_arrow_down" id="106" type="scenery" x="-216" y="-1" flip="false" hidden="false"/>
      <item name="map_floor_square" id="107" type="floor" x="-391" y="-326" flip="false" hidden="false"/>
      <item name="prop_arrow_up_left" id="108" type="scenery" x="-2" y="636" flip="false" hidden="false"/>
      <item name="prop_arrow_down_right" id="109" type="scenery" x="355" y="398" flip="false" hidden="false"/>
      <item name="prop_arrow_down_right" id="110" type="scenery" x="530" y="577" flip="false" hidden="false"/>
      <item name="prop_arrow_right" id="111" type="scenery" x="281" y="-588" flip="false" hidden="false"/>
      <item name="prop_arrow_down_right" id="112" type="scenery" x="733" y="-513" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="113" type="wall" x="343" y="745" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="114" type="wall" x="343" y="690" flip="false" hidden="false" state="null"/>
      <item name="prop_elevator" id="115" type="platform" x="575" y="567" flip="false" hidden="false" state="null" action="203"/>
      <item name="prop_invisible_trigger" id="116" type="active" x="532" y="898" target="115" flip="false" hidden="false" state="null" action="50"/>
      <item name="map_pillar" id="117" type="floor" x="479" y="-373" flip="false" hidden="false"/>
      <item name="map_floor_square" id="118" type="floor" x="-97" y="-83" flip="false" hidden="false"/>
      <item name="prop_points" id="119" type="pickup" x="589" y="906" flip="false" hidden="false" action="2"/>
      <item name="turret_1" id="120" type="enemy" x="832" y="900" flip="false" hidden="false" state="alert" ai_type="turret_type_1"/>
      <item name="map_floor_square" id="121" type="floor" x="330" y="465" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="122" type="floor" x="464" y="-275" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="123" type="floor" x="265" y="-275" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="124" type="active" x="506" y="-276" target="126" flip="false" hidden="false" state="null" action="20"/>
      <item name="bot_1" id="126" type="enemy" x="195" y="-276" flip="false" hidden="true" state="walk" ai_type="bot_type_1_right"/>
      <item name="map_floor_rectangle" id="129" type="floor" x="-204" y="805" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="130" type="floor" x="-4" y="805" flip="false" hidden="false" state="null"/>
      <item name="turret_1" id="132" type="enemy" x="-279" y="804" flip="false" hidden="false" state="alert" ai_type="turret_type_1"/>
      <item name="map_wall_thin" id="133" type="wall" x="-448" y="522" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="134" type="wall" x="-448" y="402" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="135" type="wall" x="-448" y="282" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="137" type="floor" x="544" y="1249" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="138" type="floor" x="351" y="1248" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="141" type="floor" x="-750" y="1097" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="142" type="floor" x="-295" y="1097" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="143" type="floor" x="154" y="1245" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="144" type="floor" x="1129" y="1093" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="145" type="floor" x="929" y="1093" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="146" type="floor" x="-680" y="1096" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="147" type="floor" x="-480" y="1097" flip="false" hidden="false"/>
      <item name="prop_exit" id="148" type="active" x="-370" y="725" flip="false" hidden="false" state="null" action="10"/>
      <item name="prop_key" id="149" type="pickup" x="-291" y="371" target="56" flip="false" hidden="false" state="null" action="1"/>
      <item name="map_wall_thin" id="150" type="wall" x="754" y="18" flip="false" hidden="false"/>
      <item name="map_floor_square" id="151" type="floor" x="588" y="-275" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="152" type="wall" x="-352" y="177" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="153" type="wall" x="-352" y="90" flip="false" hidden="false"/>
      <item name="prop_arrow_left" id="154" type="scenery" x="-131" y="736" flip="false" hidden="false"/>
      <item name="map_floor_square" id="155" type="floor" x="-393" y="-42" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short_right" id="156" type="floor" x="-467" y="9" flip="false" hidden="false" state="null"/>
      <item name="prop_life" id="158" type="pickup" x="92" y="16" flip="false" hidden="false" action="3"/>
      <item name="prop_invisible_trigger" id="159" type="active" x="110" y="16" flip="false" hidden="false" state="null" action="1005"/>
      <item name="map_wall_thin" id="160" type="wall" x="-448" y="640" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="161" type="wall" x="-448" y="748" flip="false" hidden="false"/>
      <item name="map_floor_square" id="163" type="floor" x="69" y="-571" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="165" type="floor" x="-179" y="445" flip="false" hidden="false"/>
      <item name="map_floor_square" id="166" type="floor" x="-264" y="373" flip="false" hidden="false"/>
      <item name="map_floor_square" id="167" type="floor" x="-163" y="727" flip="false" hidden="false" state="null"/>
      <item name="prop_invisible_trigger" id="168" type="active" x="19" y="721" target="51" flip="false" hidden="false" state="null" action="20"/>
      <item name="map_wall_thin" id="169" type="wall" x="935" y="-527" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="170" type="wall" x="935" y="-171" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="171" type="floor" x="150" y="-472" flip="false" hidden="false"/>
      <item name="prop_points" id="172" type="pickup" x="80" y="-461" flip="false" hidden="false" action="2"/>
      <item name="map_floor_square" id="173" type="floor" x="638" y="-275" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="174" type="floor" x="788" y="-454" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="175" type="floor" x="-269" y="56" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short_right" id="176" type="floor" x="845" y="-121" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="177" type="wall" x="344" y="862" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="178" type="wall" x="344" y="979" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="179" type="floor" x="399" y="989" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="180" type="wall" x="-527" y="27" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="181" type="wall" x="-527" y="-90" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="182" type="wall" x="-527" y="-209" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="183" type="wall" x="-527" y="-329" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="184" type="wall" x="881" y="460" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="185" type="wall" x="881" y="341" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="186" type="wall" x="881" y="221" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="187" type="wall" x="881" y="104" flip="false" hidden="false" state="null"/>
      <item name="prop_arrow_down_right" id="188" type="scenery" x="-387" y="471" flip="false" hidden="false"/>
      <item name="prop_arrow_up_right" id="189" type="scenery" x="696" y="454" flip="false" hidden="false"/>
      <item name="prop_checkpoint" id="191" type="active" x="-61" y="196" flip="false" hidden="false" action="15"/>
      <item name="prop_checkpoint" id="192" type="active" x="160" y="196" flip="false" hidden="false" state="null" action="15"/>
      <item name="map_floor_square" id="194" type="floor" x="121" y="621" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="195" type="floor" x="184" y="520" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="196" type="wall" x="659" y="679" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="197" type="floor" x="646" y="558" flip="false" hidden="false" state="null"/>
    </environment>
    <action id="1" type="pickup" object="key"/>
    <action id="2" type="pickup" object="points"/>
    <action id="3" type="pickup" object="life"/>
    <action id="4" type="pickup" object="tech"/>
    <action id="70" type="mine"/>
    <action id="200" type="loop" change_x="-110" change_y="0" speed="3"/>
    <action id="1001" type="text" portrait="Nobody">WATCH OUT!</action>
    <action id="202" type="loop" change_x="-1" change_y="-288" speed="3"/>
    <action id="1003" type="text" portrait="BlackWidow">It looks like they mean business with thissecurity.  I need to find that USB drive and then the keycard to exit this section. I could really use an espresso right now!</action>
    <action id="300" type="move" change_x="0" change_y="-400" speed="4"/>
    <action id="1005" type="text" portrait="NickFury">Natasha, A.I.M. has left regeneration packs around the facility.  This pack in one of those.  Grab this for an additional life.</action>
    <action id="15" type="checkpoint"/>
    <action id="40" type="puzzle"/>
    <action id="201" type="loop" change_x="111" change_y="-111" speed="1"/>
    <action id="10" type="exit"/>
    <action id="203" type="loop" change_x="144" change_y="-400" speed="3"/>
    <action id="20" type="show"/>
    <action id="100" type="loop" change_x="0" change_y="311" speed="4"/>
    <action id="50" type="trigger"/>
    <action id="1000" type="text" portrait="Nobody">NO TRESPASSING!</action>
    <action id="90" type="teleport"/>
    <action id="1002" type="text" portrait="NickFury">It looks like A.I.M. has this section guarded by laser mechs.  These mechs can be destroyed by gun fire.  You can also duck under their shots if you are quick enough.  Stay alert!</action>
    <action id="60" type="kill"/>
    <action id="1004" type="text" portrait="NickFury">Natasha, see if you can find any more Stark's USB drives in this area.We need to reclaim them from A.I.M.</action>
    <action id="30" type="hide"/>
  </level>
</level_info>