<level_info>
  <level number="1" completion_time="180">
    <prelevel_graphic>Prelevel1</prelevel_graphic>
    <background>background_1</background>
    <environment>
      <item name="map_wall_thin" id="256" type="wall" x="25" y="1015" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="257" type="wall" x="25" y="895" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="2" type="floor" x="1389" y="1318" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="3" type="floor" x="-309" y="-402" flip="false" hidden="false" state="null"/>
      <item name="prop_entrance" id="4" type="floor" x="-357" y="-403" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="261" type="wall" x="1968" y="920" flip="false" hidden="false"/>
      <item name="prop_force_field" id="6" type="active" x="1306" y="1306" target="7" flip="false" hidden="false" state="active"/>
      <item name="prop_exit" id="7" type="active" x="1422" y="1318" flip="false" hidden="false" state="null" action="10"/>
      <item name="map_floor_square" id="264" type="floor" x="61" y="1009" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="9" type="floor" x="-109" y="-402" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="259" type="floor" x="972" y="1285" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="260" type="wall" x="1479" y="1319" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="262" type="active" x="1107" y="516" target="216" flip="false" hidden="false" state="null" action="30"/>
      <item name="prop_checkpoint" id="263" type="active" x="1805" y="618" flip="false" hidden="false" state="null" action="15"/>
      <item name="map_pillar" id="265" type="floor" x="618" y="1180" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="21" type="floor" x="1029" y="518" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="15" type="floor" x="1389" y="1180" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="24" type="floor" x="252" y="930" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="23" type="floor" x="565" y="137" flip="false" hidden="false" state="null"/>
      <item name="prop_points" id="42" type="pickup" x="350" y="1204" flip="false" hidden="false" action="2"/>
      <item name="map_floor_rectangle" id="46" type="floor" x="249" y="-361" flip="false" hidden="false" state="null"/>
      <item name="map_pillar" id="47" type="floor" x="96" y="-326" flip="false" hidden="false"/>
      <item name="map_pillar" id="48" type="floor" x="394" y="-298" flip="false" hidden="false"/>
      <item name="map_floor_square" id="49" type="floor" x="524" y="-361" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="50" type="floor" x="767" y="-347" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs_stark" id="52" type="floor" x="917" y="-297" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs_stark" id="53" type="floor" x="1016" y="-246" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="54" type="floor" x="1629" y="-179" flip="false" hidden="false" state="null"/>
      <item name="map_pillar_stark" id="55" type="floor" x="1207" y="-105" flip="false" hidden="false" state="null"/>
      <item name="map_pillar_stark" id="56" type="floor" x="1314" y="-93" flip="false" hidden="false" state="null"/>
      <item name="map_pillar_stark" id="57" type="floor" x="1435" y="-82" flip="false" hidden="false" state="null"/>
      <item name="prop_plaque" id="58" type="passive" x="-141" y="-399" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="59" type="active" x="-144" y="-409" flip="false" hidden="false" state="null" action="1005"/>
      <item name="prop_invisible_trigger" id="60" type="active" x="1655" y="-184" flip="false" hidden="false" state="null" action="1006"/>
      <item name="prop_points" id="61" type="pickup" x="1705" y="304" flip="false" hidden="false" action="2"/>
      <item name="prop_call_button" id="62" type="passive" x="1856" y="6" target="63" flip="false" hidden="false" state="inactive" action="50"/>
      <item name="prop_elevator" id="63" type="platform" x="1919" y="294" flip="false" hidden="false" state="null" action="306"/>
      <item name="map_floor_rectangle" id="64" type="floor" x="1776" y="-11" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="65" type="active" x="1756" y="1" flip="false" hidden="false" state="null" action="1007"/>
      <item name="map_floor_rectangle" id="66" type="floor" x="1780" y="293" flip="false" hidden="false"/>
      <item name="map_floor_ramp_stark" id="68" type="floor" x="1580" y="293" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="71" type="floor" x="1129" y="200" flip="false" hidden="false" state="null"/>
      <item name="prop_platform" id="72" type="platform" x="1030" y="155" flip="false" hidden="false" state="null" action="201"/>
      <item name="map_floor_stairs_right_stark" id="73" type="floor" x="415" y="187" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="75" type="wall" x="166" y="282" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="76" type="wall" x="391" y="503" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="77" type="wall" x="166" y="42" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="78" type="wall" x="166" y="398" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="79" type="wall" x="166" y="162" flip="false" hidden="false" state="null"/>
      <item name="prop_invisible_trigger" id="83" type="active" x="1106" y="193" flip="false" hidden="false" state="null" action="1009"/>
      <item name="map_floor_rectangle" id="86" type="floor" x="421" y="770" flip="false" hidden="false" state="null"/>
      <item name="prop_invisible_trigger" id="87" type="active" x="440" y="765" flip="false" hidden="false" state="null" action="1010"/>
      <item name="map_floor_square_stark" id="88" type="floor" x="616" y="681" flip="false" hidden="false"/>
      <item name="prop_tech" id="89" type="pickup" x="1111" y="514" flip="false" hidden="false" action="4"/>
      <item name="map_floor_square_stark" id="90" type="floor" x="838" y="559" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="93" type="floor" x="821" y="770" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="94" type="floor" x="621" y="770" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="95" type="floor" x="1021" y="770" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="96" type="floor" x="1521" y="618" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="97" type="wall" x="1138" y="539" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="98" type="wall" x="1139" y="340" flip="false" hidden="false"/>
      <item name="map_floor_stairs_right_stark" id="99" type="floor" x="1171" y="770" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs_right_stark" id="100" type="floor" x="1271" y="719" flip="false" hidden="false" state="null"/>
      <item name="map_floor_stairs_right_stark" id="101" type="floor" x="1371" y="668" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="102" type="floor" x="1882" y="919" flip="false" hidden="false" state="null"/>
      <item name="map_pillar_stark" id="103" type="floor" x="1730" y="660" flip="false" hidden="false"/>
      <item name="map_floor_square" id="104" type="floor" x="1646" y="618" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="105" type="floor" x="1696" y="618" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="106" type="floor" x="1765" y="619" flip="false" hidden="false"/>
      <item name="map_floor_square" id="107" type="floor" x="1815" y="619" flip="false" hidden="false" state="null"/>
      <item name="turret_1" id="108" type="enemy" x="1698" y="618" flip="false" hidden="false" state="alert" ai_type="turret_type_1"/>
      <item name="prop_elevator" id="109" type="platform" x="1880" y="620" flip="false" hidden="false" state="null" action="202"/>
      <item name="prop_invisible_trigger" id="110" type="active" x="1282" y="694" flip="false" hidden="false" state="null" action="1011"/>
      <item name="map_pillar_stark" id="111" type="floor" x="1692" y="969" flip="false" hidden="false"/>
      <item name="turret_1" id="112" type="enemy" x="1448" y="839" flip="false" hidden="false" state="null" ai_type="turret_type_1"/>
      <item name="map_floor_rectangle" id="113" type="floor" x="1683" y="919" flip="false" hidden="false"/>
      <item name="map_floor_ramp_right" id="114" type="floor" x="1484" y="969" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="115" type="floor" x="1452" y="839" flip="false" hidden="false" state="null"/>
      <item name="prop_points" id="116" type="pickup" x="1693" y="855" flip="false" hidden="false" action="2"/>
      <item name="map_floor_ramp_right" id="117" type="floor" x="1285" y="1019" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short" id="118" type="floor" x="401" y="980" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="119" type="floor" x="135" y="1114" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="120" type="floor" x="470" y="1377" flip="false" hidden="false"/>
      <item name="map_floor_square" id="121" type="floor" x="346" y="1194" flip="false" hidden="false"/>
      <item name="map_floor_square" id="124" type="floor" x="1160" y="1020" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="125" type="floor" x="1110" y="1020" flip="false" hidden="false" state="null"/>
      <item name="prop_invisible_trigger" id="130" type="active" x="1192" y="996" flip="false" hidden="false" state="null" action="1012"/>
      <item name="map_floor_square" id="131" type="floor" x="457" y="1267" flip="false" hidden="false"/>
      <item name="map_floor_square" id="132" type="floor" x="1264" y="1318" flip="false" hidden="false"/>
      <item name="map_floor_square" id="133" type="floor" x="1214" y="1318" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="136" type="wall" x="618" y="1296" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="137" type="floor" x="270" y="1377" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="138" type="floor" x="670" y="1377" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square" id="140" type="floor" x="1021" y="1285" flip="false" hidden="false" state="null"/>
      <item name="turret_1" id="141" type="enemy" x="220" y="1376" flip="false" hidden="false" state="alert" ai_type="turret_type_1"/>
      <item name="map_wall_thin" id="143" type="wall" x="1138" y="420" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="144" type="floor" x="497" y="-232" flip="false" hidden="false" state="null"/>
      <item name="prop_invisible_trigger" id="146" type="active" x="989" y="515" flip="false" hidden="false" state="null" action="1013"/>
      <item name="map_floor_ramp_short" id="147" type="floor" x="1131" y="-37" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short" id="148" type="floor" x="1231" y="13" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short" id="149" type="floor" x="1331" y="63" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_right" id="150" type="floor" x="1481" y="63" flip="false" hidden="false" state="null"/>
      <item name="prop_arrow_up_left" id="151" type="scenery" x="1429" y="308" flip="false" hidden="false"/>
      <item name="prop_arrow_right" id="152" type="scenery" x="1057" y="-331" flip="false" hidden="false"/>
      <item name="prop_arrow_down_left" id="153" type="scenery" x="451" y="87" flip="false" hidden="false"/>
      <item name="prop_arrow_left" id="154" type="scenery" x="993" y="89" flip="false" hidden="false"/>
      <item name="prop_points" id="155" type="pickup" x="1438" y="-193" flip="false" hidden="false" action="2"/>
      <item name="map_floor_ramp_short" id="156" type="floor" x="226" y="346" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short_right" id="157" type="floor" x="331" y="505" flip="false" hidden="false"/>
      <item name="prop_arrow_left" id="160" type="scenery" x="1091" y="965" flip="false" hidden="false"/>
      <item name="prop_arrow_down_left" id="161" type="scenery" x="1554" y="896" flip="false" hidden="false"/>
      <item name="prop_platform" id="162" type="platform" x="509" y="1028" target="164" flip="false" hidden="false" state="null" action="203"/>
      <item name="prop_arrow_down_right" id="165" type="scenery" x="315" y="1045" flip="false" hidden="false" state="null"/>
      <item name="prop_arrow_right" id="166" type="scenery" x="781" y="1196" flip="false" hidden="false"/>
      <item name="prop_arrow_down_right" id="167" type="scenery" x="221" y="267" flip="false" hidden="false"/>
      <item name="prop_arrow_right" id="168" type="scenery" x="271" y="678" flip="false" hidden="false"/>
      <item name="prop_arrow_right" id="169" type="scenery" x="431" y="1384" flip="false" hidden="false"/>
      <item name="prop_arrow_right" id="170" type="scenery" x="1127" y="1278" flip="false" hidden="false"/>
      <item name="prop_key" id="172" type="pickup" x="193" y="1113" target="6" flip="false" hidden="false" state="null" action="1"/>
      <item name="prop_invisible_trigger" id="173" type="active" x="146" y="1112" flip="false" hidden="false" state="null" action="1015"/>
      <item name="prop_arrow_up_left" id="174" type="scenery" x="492" y="936" flip="false" hidden="false"/>
      <item name="prop_arrow_up_right" id="175" type="scenery" x="1187" y="661" flip="false" hidden="false"/>
      <item name="map_floor_square" id="176" type="floor" x="1071" y="1285" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short_right" id="182" type="floor" x="820" y="1377" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle_stark" id="183" type="floor" x="630" y="1717" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="184" type="floor" x="831" y="1717" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="185" type="floor" x="1032" y="1717" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="186" type="floor" x="-169" y="1716" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="187" type="floor" x="429" y="1717" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="188" type="floor" x="233" y="1717" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="189" type="floor" x="33" y="1717" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="190" type="floor" x="1235" y="1718" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="191" type="floor" x="1428" y="1719" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="192" type="floor" x="1628" y="1719" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="193" type="floor" x="1823" y="1719" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="194" type="floor" x="2203" y="1719" flip="false" hidden="false"/>
      <item name="map_floor_rectangle_stark" id="195" type="floor" x="2003" y="1719" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short_right" id="196" type="floor" x="1054" y="251" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="199" type="wall" x="645" y="276" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="201" type="wall" x="391" y="384" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="202" type="wall" x="166" y="515" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="203" type="wall" x="166" y="752" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="204" type="wall" x="166" y="632" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp" id="205" type="floor" x="1248" y="291" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="206" type="active" x="1444" y="34" flip="false" hidden="false" state="null" action="1016"/>
      <item name="map_wall_thin" id="207" type="wall" x="391" y="320" flip="false" hidden="false"/>
      <item name="map_floor_rectangle" id="208" type="floor" x="97" y="-232" flip="false" hidden="false" state="null"/>
      <item name="map_floor_rectangle" id="209" type="floor" x="297" y="-232" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short_right" id="210" type="floor" x="646" y="-233" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="211" type="wall" x="707" y="-207" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="212" type="wall" x="938" y="656" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="213" type="wall" x="938" y="688" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short" id="214" type="floor" x="226" y="693" flip="false" hidden="false"/>
      <item name="prop_invisible_trigger" id="216" type="active" x="961" y="766" flip="false" hidden="false" state="null" action="1017"/>
      <item name="map_floor_rectangle" id="220" type="floor" x="905" y="251" flip="false" hidden="false"/>
      <item name="map_floor_square" id="222" type="floor" x="780" y="251" flip="false" hidden="false"/>
      <item name="map_floor_square" id="223" type="floor" x="730" y="251" flip="false" hidden="false"/>
      <item name="map_floor_square" id="224" type="floor" x="680" y="251" flip="false" hidden="false" state="null"/>
      <item name="map_pillar_stark" id="226" type="floor" x="1078" y="-124" flip="false" hidden="false"/>
      <item name="prop_arrow_right" id="228" type="scenery" x="1520" y="-257" flip="false" hidden="false"/>
      <item name="prop_arrow_right" id="229" type="scenery" x="180" y="-417" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="230" type="wall" x="-62" y="-262" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="231" type="wall" x="-62" y="-210" flip="false" hidden="false"/>
      <item name="map_floor_square" id="232" type="floor" x="-28" y="-232" flip="false" hidden="false" state="null"/>
      <item name="prop_invisible_trigger" id="233" type="active" x="786" y="-353" flip="false" hidden="false" state="null" action="1018"/>
      <item name="map_wall_thin_stark" id="234" type="wall" x="1078" y="-68" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="235" type="wall" x="-414" y="-382" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="236" type="wall" x="166" y="-72" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="237" type="wall" x="-414" y="-500" flip="false" hidden="false" state="null"/>
      <item name="prop_points" id="238" type="pickup" x="290" y="-365" flip="false" hidden="false" action="2"/>
      <item name="map_wall_thin" id="239" type="wall" x="1968" y="396" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="242" type="wall" x="871" y="67" flip="false" hidden="false"/>
      <item name="map_wall_thin" id="243" type="wall" x="1968" y="-200" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="244" type="wall" x="1968" y="-81" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="245" type="wall" x="1968" y="38" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="246" type="wall" x="1968" y="158" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="247" type="wall" x="1968" y="277" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="248" type="wall" x="1968" y="515" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="249" type="wall" x="1968" y="634" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="250" type="wall" x="1968" y="750" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="251" type="wall" x="1968" y="865" flip="false" hidden="false" state="null"/>
      <item name="map_floor_ramp_short" id="252" type="floor" x="325" y="743" flip="false" hidden="false" state="null"/>
      <item name="map_floor_square_stark" id="253" type="floor" x="736" y="622" flip="false" hidden="false"/>
      <item name="map_floor_ramp_short" id="254" type="floor" x="1397" y="341" flip="false" hidden="false" state="null"/>
      <item name="map_wall_thin" id="255" type="wall" x="25" y="1135" flip="false" hidden="false" state="null"/>
    </environment>
    <action id="1" type="pickup" object="key"/>
    <action id="2" type="pickup" object="points"/>
    <action id="3" type="pickup" object="life"/>
    <action id="4" type="pickup" object="tech"/>
    <action id="70" type="mine"/>
    <action id="200" type="loop" change_x="0" change_y="-55" speed="3"/>
    <action id="201" type="loop" change_x="-322" change_y="0" speed="4"/>
    <action id="202" type="loop" change_x="0" change_y="277" speed="3"/>
    <action id="203" type="loop" change_x="533" change_y="0" speed="4"/>
    <action id="1010" type="text" portrait="NickFury">Natasha, try to find Stark's stolenUSB drives.  They contain sensitive S.H.I.E.L.D. plans.  You need to reclaim the device before you can leave the level.</action>
    <action id="15" type="checkpoint"/>
    <action id="1013" type="text" portrait="Nobody">This looks like a Stark USB drive.I need to grab this for Nick before I can leave the level.</action>
    <action id="10" type="exit"/>
    <action id="1005" type="text" portrait="Nobody">No Trespassing under penalty of death!

- Sincerely Advanced Idea Mechanics</action>
    <action id="20" type="show"/>
    <action id="1018" type="text" portrait="BlackWidow">This place sure is a maze of ramps and jumps.  The arrows should help me navigate the facility.</action>
    <action id="1008" type="text" portrait=""></action>
    <action id="60" type="kill"/>
    <action id="90" type="teleport"/>
    <action id="1015" type="text" portrait="BlackWidow">This must be the key.  Once I have it, I then need to find the exit.</action>
    <action id="30" type="hide"/>
    <action id="1017" type="text" portrait="BlackWidow">Widow, did you remember to find and grab the Stark USB drive?</action>
    <action id="304" type="move" change_x="0" change_y="25" speed="3"/>
    <action id="100" type="loop" change_x="4" change_y="65" speed="3"/>
    <action id="1000" type="text" portrait="">You must find the key to turn off the force field.</action>
    <action id="1001" type="text" portrait="NickFury">Widow, A.I.M. is getting serious.
There are now security drones guarding
this section.</action>
    <action id="1002" type="text" portrait="Nobody">Some elevators need you
to press the SHIFT key to 
call them.</action>
    <action id="1003" type="text" portrait="Nobody">INTRUDER ALERT!
SECURITY KILL ON SIGHT!</action>
    <action id="300" type="move" change_x="-422" change_y="0" speed="4"/>
    <action id="301" type="move" change_x="488" change_y="0" speed="1"/>
    <action id="1006" type="text" portrait="Nobody">I need to watch my step in this facility.  If I miss some of these jumps, I could be pushing daisies!</action>
    <action id="1007" type="text" portrait="BlackWidow">I need to call this elevator to get to the next level.  Pressing the SHIFT key should do this.</action>
    <action id="40" type="puzzle"/>
    <action id="305" type="move" change_x="0" change_y="-44" speed="2"/>
    <action id="50" type="trigger"/>
    <action id="1011" type="text" portrait="NickFury">Widow, sensors show an automated turret ahead.  These turrets will track and fire at you. You can jump to avoid their fire.</action>
    <action id="1012" type="text" portrait="BlackWidow">Up ahead you should find the keycard for this level.  That will remove the forcefield from the exit door.</action>
    <action id="309" type="move" change_x="666" change_y="0" speed="1"/>
    <action id="310" type="move" change_x="666" change_y="0" speed="3"/>
    <action id="303" type="move" change_x="0" change_y="0" speed="1"/>
    <action id="1016" type="text" portrait="BlackWidow">I need to time my jumps better or I am going to meet my doom!</action>
    <action id="1009" type="text" portrait="BlackWidow">This looks like an automatic platform.I need to time my jump onto it.</action>
    <action id="306" type="move" change_x="0" change_y="-300" speed="4"/>
    <action id="307" type="move" change_x="0" change_y="55" speed="1"/>
    <action id="308" type="move" change_x="0" change_y="0" speed="1"/>
    <action id="1004" type="text" portrait="BlackWidow">That teleport pad to the right
should take me down further.</action>
    <action id="1014" type="text" portrait="NickFury">Keycards are needed to open the exit door.  Each level will have one.  Now find the section exit.</action>
    <action id="302" type="move" change_x="0" change_y="-500" speed="1"/>
  </level>
</level_info>