<game_config>
	
	<loader> 
		<swf>loader.swf</swf>
	</loader>
	
	<unlocks>
		
		<!--
		note, these are the gaps between levels;
		if yellow = 50 and orange = 100,
		orange will unlock at 150 total
		-->
		<belt_yellow>2000</belt_yellow>
		<belt_orange>4000</belt_orange>
		<belt_green>6000</belt_green>
		<belt_blue>8000</belt_blue>
		<belt_brown>10000</belt_brown>
		<belt_black>12000</belt_black>
		
		<!-- these are gaps, see above -->
		<code_a>500</code_a>
		<code_b>2000</code_b>
		<code_c>4000</code_c>
		<code_d>8000</code_d>
		<code_e>16000</code_e>
		
		<kim>10000</kim>
		
	</unlocks>
	
	
	<levels>
		<!--
			maxTargetsBeforePause: the longest possible 'run' of targets in a row before the game pauses for 'pauseLength'
			pauseLength: the time between runs of targets, in frames (30 = 1 sec)
			gapLength: the time between each item in a run, in frames (30 = 1 sec)
			toughestItem: the game will throw any item up to and including this one:
				1: wooden plank
				2: brick
				3: plastic dummy
				4: plastic pad
				5: wooden dummy
			oddsOfSideSwitch: the odds that two items in a run will come from opposite sides of the dojo, in percent (0 = always same side, 100 = always opposite side)
			numbedOfTargets: the number of targets until the level ends
			
			The following 8 tags define the 8 levels, in order.
		-->
		<level maxTargetsBeforePause="1" pauseLength="75" gapLength="0"  toughestItem="2" oddsOfSideSwitch="0"  numbedOfTargets="10" />
		<level maxTargetsBeforePause="3" pauseLength="60" gapLength="30" toughestItem="2" oddsOfSideSwitch="0"  numbedOfTargets="20" />
		<level maxTargetsBeforePause="4" pauseLength="75" gapLength="30" toughestItem="4" oddsOfSideSwitch="30" numbedOfTargets="25" />
		<level maxTargetsBeforePause="5" pauseLength="60" gapLength="30" toughestItem="4" oddsOfSideSwitch="50" numbedOfTargets="30" />
		<level maxTargetsBeforePause="5" pauseLength="60" gapLength="30" toughestItem="5" oddsOfSideSwitch="70" numbedOfTargets="30" />
		<level maxTargetsBeforePause="3" pauseLength="30" gapLength="30" toughestItem="4" oddsOfSideSwitch="70" numbedOfTargets="25" />
		<level maxTargetsBeforePause="4" pauseLength="30" gapLength="30" toughestItem="5" oddsOfSideSwitch="70" numbedOfTargets="35" />
		<level maxTargetsBeforePause="5" pauseLength="30" gapLength="30" toughestItem="5" oddsOfSideSwitch="80" numbedOfTargets="40" />
	</levels>
	
	
	<enablecheats>0</enablecheats> <!-- 1 or 0 -->
	
	<!-- remove or comment-out fontContent to use Arial for international -->
	<fontContent swf="kki_spl_act_DojoDodge_fonts_AntiqueOlive.swf"/>
	
	<menuContent swf="kki_spl_act_DojoDodge_menus.swf"/>
	<levelContent swf="kki_spl_act_DojoDodge_levels.swf"/>
	<strings xml="strings/strings.xml"/>
	<customGameEvent event="ACHIEVED_GAME_MILESTONE" />
	
</game_config>