﻿<?xml version='1.0' ?>
<config>
    <!-- 01 ---------------------------------------------------------- -->
    <minigame_01 id="Stinky's bath">
        <settings
            timeBallColliding = "0"
            timeStart = "1"
            numBalls = "10"
            playerScaleFactor = "0.075"
            ballScaleFactor = "0.17"
            timeStinkyFall = "3"
            targetCollisionFactor = "1.25"
        />
        <stage
            cameraX = "30"
            cameraY = "-31"
            cameraZ = "20"
            alleyX = "0"
            alleyWidth = "60"
            panelX = "-55"
            panelWidth = "120"
            panelY = "90"
            panelZ = "10"
            panelHeight = "72"
            ballX = "37.5"
            ballY = "2"
            ballZ = "7.25"
            playerX = "30"
            playerY = "0"
            playerZ = "5"
        />
        <levels>
            <level id="1"
                ballSpeed = "0.3"
                supports = "4"
                targetSize = "2.4"
                targetSpeed = "0.028"
                targetFlipTime = "0"
                targetRotationSpeed = "0.17"
                targetScoreHit = "100"
                targetScoreFail = "50"
                stinkyDunkedScore = "150"
                consecutiveScore = "50"
                ballsLeftScore = "50"
                lusciusTime = "0"
                lusciusRandomTime = "0"
                eloiseTime = "0"
                eloiseRandomTime = "0"
            />
            <level id="2"
                ballSpeed = "0.3"
                supports = "5"
                targetSize = "2.3"
                targetSpeed = "0.033"
                targetFlipTime = "4"
                targetRotationSpeed = "0.18"
                targetScoreHit = "160"
                targetScoreFail = "80"
                stinkyDunkedScore = "300"
                consecutiveScore = "75"
                ballsLeftScore = "120"
                lusciusTime = "8"
                lusciusRandomTime = "6"
                eloiseTime = "8"
                eloiseRandomTime = "8"
            />
            <level id="3"
                ballSpeed = "0.3"
                supports = "6"
                targetSize = "2.1"
                targetSpeed = "0.04"
                targetFlipTime = "3"
                targetRotationSpeed = "0.19"
                targetScoreHit = "200"
                targetScoreFail = "100"
                stinkyDunkedScore = "450"
                consecutiveScore = "90"
                ballsLeftScore = "225"
                lusciusTime = "8"
                lusciusRandomTime = "3"
                eloiseTime = "5"
                eloiseRandomTime = "6"
            />
        </levels>
        <sounds>
            <sound id="Snd_JTS_COP_looplvl1" vol="0.7" />
            <sound id="Snd_JTS_COP_looplvl2" vol="1"/>
            <sound id="Snd_JTS_COP_looplvl3" vol="1"/>
            <sound id="Snd_JTS_COP_loopsc" vol="1"/>

            <sound id="Snd_JTS_COP_general_timestart" vol="1"/>
            <sound id="Snd_JTS_COP_general_timended" vol="0.7"/>
            <sound id="Snd_JTS_COP_general_timending" vol="1"/>

            <sound id="Snd_JTS_COP_stinky_hit_green" vol="1"/>
            <sound id="Snd_JTS_COP_stinky_hit_red" vol="0.6"/>
            <sound id="Snd_JTS_COP_stinky_hit_wall" vol="1"/>
            <sound id="Snd_JTS_COP_stinky_support" vol="1"/>
            <sound id="Snd_JTS_COP_stinky_throw_ball" vol="1"/>
            <sound id="Snd_JTS_COP_stinky_worried1" vol="1"/>
            <sound id="Snd_JTS_COP_stinky_worried2" vol="1"/>
            <sound id="Snd_JTS_COP_stinky_electro" vol="1"/>
            <sound id="Snd_JTS_COP_stinky_splash" vol="1"/>
        </sounds>
    </minigame_01>
    <!-- 02 ---------------------------------------------------------- -->
    <minigame_02 name="Haunted Crane">
        <settings
            timeStart = "2"
            cranePixelSpeedX = "15"
            cranePixelSpeedY = "10"
            craneDescendPixelSpeed = "30"
            craneMaxDescend = "290"
            craneScaleFactor = "0.85"
            objectScaleFactor = "1"

            enemyScaleFactor = "1"
            enemyVerticalReach = "360"
            enemyTimeDead = "5"
            enemyTimeTrap = "5"
            enemySpeed = "4"

            lightObjectWeight = "1"
            mediumObjectWeight = "1.50"
            heavyObjectWeight = "2"
            specialObjectWeight = "1"

            lightObjectScore = "75"
            mediumObjectScore = "50"
            heavyObjectScore = "25"
            specialObjectScore = "125"

            lightObjectGrabArea = "2"
            mediumObjectGrabArea = "1.5"
            heavyObjectGrabArea = "1"
            specialObjectGrabArea = "1"

            bonusTimer = "10"
            numberObjectsToSpecial = "2"
            joystickRadius = "100"

        />
        <stage
            cameraX = "235"
            cameraY = "-370"
            cameraZ = "135"
            cameraPitch = "0"
            craneX = "25"
            craneY = "25"
            craneZ = "500"
        />
        <levels>
            <level id="1"
                time = "30"
                timeLeftDivider = "10"
                timeLeftMultiplier = "2"
                timeLeftBaseScore = "100"
                liteObjects = "1"
                mediumObjects = "4"
                heavyObjects = "3"
                specialObjects = "4"
                lifeTimeForSpecial = "12"
                mapvalue = "1,1,1,2,2,3,2,1,1,1;
                       1,1,1,2,2,3,2,1,1,1;
                       1,1,1,2,2,3,2,1,1,1;
                       1,1,1,2,2,3,2,1,1,1;
                       1,1,1,2,2,3,2,1,1,1;
                       1,1,1,2,2,3,2,1,1,1"
                enemies = "0"
                enemyHP = "0"
                twistTime1 = "0"
                twistTime2 = "0"
                twistRandom1 = "4"
                twistRandom2 = "2"
            />
            <level id="2"
                time = "30"
                timeLeftDivider = "10"
                timeLeftMultiplier = "2"
                timeLeftBaseScore = "200"
                liteObjects = "5"
                mediumObjects = "4"
                heavyObjects = "1"
                specialObjects = "8"
                lifeTimeForSpecial = "12"
                mapvalue = "1,1,2,2,3,3,2,2,1,1;
                       1,1,2,2,3,3,2,2,1,1;
                       1,1,2,2,3,3,2,2,1,1;
                       1,1,2,2,3,3,2,2,1,1;
                       1,1,2,2,3,3,2,2,1,1;
                       1,1,2,2,3,3,2,2,1,1"
                enemies = "1,A;
                           3,B"
                enemyHP = "6"
                twistTime1 = "15"
                twistTime2 = "10"
                twistRandom1 = "4"
                twistRandom2 = "2"
            />
            <level id="3"
                time = "30"
                timeLeftDivider = "10"
                timeLeftMultiplier = "2"
                timeLeftBaseScore = "250"
                liteObjects = "10"
                mediumObjects = "5"
                heavyObjects = "0"
                specialObjects = "12"
                lifeTimeForSpecial = "12"
                mapvalue = "3,3,3,3,3,3,3,3,3,3;
                       3,3,3,3,3,3,3,3,3,3;
                       3,3,3,3,3,3,3,3,3,3;
                       3,3,3,3,3,3,3,3,3,3;
                       3,3,3,3,3,3,3,3,3,3;
                       3,3,3,3,3,3,3,3,3,3"
                enemies = "2,C;
                           4,D;
                           1,D"
                enemyHP = "10"
                twistTime1 = "12"
                twistTime2 = "8"
                twistRandom1 = "3"
                twistRandom2 = "2"
            />
        </levels>
        <sounds>
            <sound id="Snd_JTS_COP_looplvl1" vol="0.7" />
            <sound id="Snd_JTS_COP_looplvl2" vol="1"/>
            <sound id="Snd_JTS_COP_looplvl3" vol="1"/>
            <sound id="Snd_JTS_COP_loopsc" vol="1"/>

            <sound id="Snd_JTS_COP_general_timestart" vol="1"/>
            <sound id="Snd_JTS_COP_general_timended" vol="1"/>
            <sound id="Snd_JTS_COP_general_timending" vol="1"/>

            <sound id="Snd_JTS_COP_Crane_enemy_catch" vol="1"/>
            <sound id="Snd_JTS_COP_Crane_enemy_down" vol="0.7"/>
            <sound id="Snd_JTS_COP_Crane_enemy_up" vol="0.7"/>
            <sound id="Snd_JTS_COP_Crane_get" vol="1"/>
            <sound id="Snd_JTS_COP_Crane_sp" vol="1"/>
            <sound id="Snd_JTS_COP_Crane_struggle" vol="0.9"/>
            <sound id="Snd_JTS_COP_Crane_comeback" vol="1"/>

            <sound id="Snd_JTS_COP_Crane_button" vol="1"/>
            <sound id="Snd_JTS_COP_Crane_enemy_teleport" vol="1"/>
            <sound id="Snd_JTS_COP_Crane_goup" vol="1"/>
            <sound id="Snd_JTS_COP_Crane_move" vol="1"/>
            <sound id="Snd_JTS_COP_Crane_move_down" vol="1"/>
        </sounds>
    </minigame_02>
    <!-- 03 ---------------------------------------------------------- -->
    <minigame_03 id="Basket the goblin">
        <settings
            timeStart = "1.5"
            timeEnd = "2.5"
            timeShoot = "0.1"
            playerScaleFactor = "0.55"
            ballScaleFactor = "0.42"
            panelScaleFactor = "1.4"
            ballRadius = "15"
            gravity = "0.00045"
            forceFactor = "0.0035"
            elasticityFactor = "0.73"
            floorElasticityFactor = "0.7"
            basketElasticityFactor = "0.5"
            minBasketY = "410"
            maxBasketY = "1010"
            maxIniSpeedY = "0.69712272"
            maxIniSpeedZ = "0.945"
            minIniSpeedFactor = "0.2"
            comboForSpecialBall = "4"
            timePanelSpin = "0.5"
            maxBallsMoving = "4"
            minSpringHeight = "15"
        />
        <stage
            cameraX = "175"
            cameraY = "-155"
            cameraZ = "200"
            cameraYaw = "-18.5"
            panelY = "410"
            panelZ = "210"
            ballZ = "153"
            playerX = "-14"
            playerY = "13"
            playerZ = "119"
            wallY = "2200"
            BP_W1 = "-200"
            BP_W2 = "-180"
            BP_W3 = "-50"
            BP_W4 = "20"
            BP_H1 = "-20"
            BP_H2 = "120"
            BP_H3 = "-40"
            BP_X = "100"
        />
        <levels>
            <level id="1"
                scoreBall = "90"
                positionsBasket = "4"
                timeBasketRest = "0"
                timeBasketMove = "750"
                lusciusTime = "0"
                lusciusRandomTime = "0"
                friendTime = "0"
                friendRandomTime = "0"
                specialBallScore = "140"
                secondsRound = "30"
                balls = "10"
                bonusSeconds = "5"
            />
            <level id="2"
                scoreBall = "100"
                positionsBasket = "2"
                timeBasketRest = "500"
                timeBasketMove = "4000"
                lusciusTime = "7"
                lusciusRandomTime = "2"
                friendTime = "5"
                friendRandomTime = "2"
                specialBallScore = "200"
                secondsRound = "40"
                balls = "17"
                bonusSeconds = "5"
            />
            <level id="3"
                scoreBall = "125"
                positionsBasket = "2"
                timeBasketRest = "500"
                timeBasketMove = "2500"
                lusciusTime = "7"
                lusciusRandomTime = "6"
                friendTime = "6"
                friendRandomTime = "1"
                specialBallScore = "250"
                secondsRound = "60"
                balls = "20"
                bonusSeconds = "5"
            />
        </levels>
        <sounds>
            <sound id="Snd_JTS_COP_looplvl1" vol="0.7" />
            <sound id="Snd_JTS_COP_looplvl2" vol="1"/>
            <sound id="Snd_JTS_COP_looplvl3" vol="1"/>
            <sound id="Snd_JTS_COP_loopsc" vol="1"/>

            <sound id="Snd_JTS_COP_general_timestart" vol="1"/>
            <sound id="Snd_JTS_COP_general_timended" vol="1"/>
            <sound id="Snd_JTS_COP_general_timending" vol="1"/>

            <sound id="Snd_JTS_COP_Basket_ball_bonks" vol="1"/>
            <sound id="Snd_JTS_COP_Basket_machine_loop" vol="1"/>
            <sound id="Snd_JTS_COP_Basket_machine_off" vol="1"/>
            <sound id="Snd_JTS_COP_Basket_machine_on" vol="1"/>
            <sound id="Snd_JTS_COP_Basket_ring" vol="1"/>
            <sound id="Snd_JTS_COP_Basket_throw" vol="1"/>
            <sound id="Snd_JTS_COP_Basket_score2" vol="1"/>
            <sound id="Snd_JTS_COP_Basket_score1" vol="1"/>

        </sounds>
    </minigame_03>
    <!-- 04 ---------------------------------------------------------- -->
    <minigame_04 name="Hose Stomp">
        <settings
            pointsPerBells="700"
            pointsPerFails="0"
        />
        <levels>
            <level id="1"
                forceIncrement = "0.04"
                forceDecrement = "0.0010"
                speedBall = "0.001"
                speedBallHelp = "0"
                timeResetForce = "5000"
                friendAppear = "0"
                trapAppear = "0"
                lives = "5"
                maxForce = "93"
                speedForce = "0.04"
                factorPoints = "120"
                pointsPerBells = "60"
                pointsAllBells = "100"
                time = "30000"
            />
             <level id="2"
                forceIncrement = "0.02"
                forceDecrement = "0.0015"
                speedBall = "0.004"
                speedBallHelp = "0.002"
                timeResetForce = "5000"
                friendAppear = "5000"
                trapAppear = "5000"
                lives = "5"
                maxForce = "93"
                speedForce = "0.08"
                factorPoints="240"
                pointsPerBells = "120"
                pointsAllBells = "200"
                time = "30000"
            />
            <level id="3"
                forceIncrement = "0.017"
                forceDecrement = "0.0018"
                speedBall = "0.008"
                speedBallHelp = "0.004"
                timeResetForce = "5000"
                friendAppear = "6000"
                trapAppear = "3500"
                lives = "5"
                maxForce = "93"
                speedForce = "0.16"
                factorPoints="360"
                pointsPerBells = "180"
                pointsAllBells = "300"
                time = "30000"
            />
        </levels>
        <sounds>
            <sound id="Snd_JTS_COP_looplvl1" vol="0.7" />
            <sound id="Snd_JTS_COP_looplvl2" vol="1"/>
            <sound id="Snd_JTS_COP_looplvl3" vol="1"/>
            <sound id="Snd_JTS_COP_loopsc" vol="1"/>

            <sound id="Snd_JTS_COP_general_timestart" vol="1"/>
            <sound id="Snd_JTS_COP_general_timended" vol="1"/>
            <sound id="Snd_JTS_COP_general_timending" vol="1"/>

            <sound id="Snd_JTS_COP_hose_bell" vol="1"/>
            <sound id="Snd_JTS_COP_hose_bell2" vol="1"/>
            <sound id="Snd_JTS_COP_hose_impulse" vol="1"/>
            <sound id="Snd_JTS_COP_hose_miss" vol="1"/>
            <sound id="Snd_JTS_COP_hose_setforce" vol="1"/>
            <sound id="Snd_JTS_COP_hose_sign" vol="1"/>
            <sound id="Snd_JTS_COP_hose_stomp" vol="1"/>
			<sound id="Snd_JTS_COP_whack_no_event" vol="2"/>
        </sounds>
    </minigame_04>
    <!-- 05 ---------------------------------------------------------- -->
    <minigame_05 id="Whack a Demon">
        <settings
            limitsPlayers ="150,50,600,400"
            pointsPerEnemy = "15"
            maxCombo = "4"
            pointsBonus = "2500"
            penalty = "-500"
        />
        <levels>
            <level id="1"
                timeDuration = "5000,8000,9000,8500"
                objectsPerScreen = "1,1,1,1"
                timeNextWave =  "1000,800,600,400"
                timeStand = "1000,900,800,700"
                timeBetween = "0,0,0,0"
                patternBonus = "0"
                timeDelayPatternBonus = "200"
                switches = "2,4,6,8"
                timeSwitches = "3000"
                timeTentacleFailBonus = "3000"
                eProbability = "1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,0,0"
                friendAppear = "0"
                trapAppear = "0"
                timeCapture = "0"
                shakeLeftLimit = "250"
                shakeRigthLimit = "450"
                shakeNumTimes = "4"
                shakeResetTime = "500"
                comboRange = "1,10,20,30,40,50"
                scoreForCombo = "10,50,100,150,200,250"
                greenSequence = "0"
                completedSequence = "0"
                redSequence = "0"
            />
            <level id="2"
                timeDuration = "3200,6600,7500,7600,5700"
                objectsPerScreen = "1,1,1,1,1"
                timeNextWave =  "800,600,500,400,200"
                timeStand = "900,800,700,600,500"
                timeBetween = "0,0,0,0,0"
                patternBonus = "1,0,0,4,0,0,7,0,0,3,0,0,6,0,0,9,0,0,1,0,0,3,0,0,7,0,0,9,0,0,0,0,3,0,2,0,1,0,9,0,8,0,7,0,0,0,0,1,5,9,0,0,2"
                timeDelayPatternBonus = "185"
                switches = "2,4,6,8"
                timeSwitches = "3000"
                timeTentacleFailBonus = "3000"
                eProbability = "1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2,1 ,1 ,2 ,1 ,1 ,1 ,2 ,1 ,1 ,1 ,1 ,1"
                friendAppear = "19500"
                trapAppear = "10000"
                timeCapture = "4000"
                shakeLeftLimit = "250"
                shakeRigthLimit = "450"
                shakeNumTimes = "4"
                shakeResetTime = "500"
                comboRange = "1,10,20,30,40,50,60"
                scoreForCombo = "10,50,75,100,150,200,250"
                greenSequence = "100"
                completedSequence = "300"
                redSequence = "150"
            />
            <level id="3"
                timeDuration = "7000,9600,7500,4400,2500"
                objectsPerScreen = "1,1,1,1,1"
                timeNextWave =  "500,400,300,200,100"
                timeStand = "700,600,500,400,300"
                timeBetween = "0,0,0,0,0"
                patternBonus = "2,4,8,6,0,9,5,1,7,3,0,0,9,8,7,6,5,4,3,2,1,0,0,5,7"
                timeDelayPatternBonus = "250"
                switches = "1,3,5,7,9"
                timeSwitches = "1500"
                timeTentacleFailBonus = "3500"
                eProbability = "1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 1, 2, 1, 1"
                friendAppear = "19500"
                trapAppear = "10000"
                timeCapture = "5000"
                shakeLeftLimit = "250"
                shakeRigthLimit = "450"
                shakeNumTimes = "5"
                shakeResetTime = "500"
                comboRange = "1,10,20,30,40,50,60,70,80"
                scoreForCombo = "100,150,200,250,300,350,400,450,500"
                greenSequence = "100"
                completedSequence = "300"
                redSequence = "150"
            />

        </levels>
        <sounds>
            <sound id="Snd_JTS_COP_looplvl1" vol="0.7" />
            <sound id="Snd_JTS_COP_looplvl2" vol="1"/>
            <sound id="Snd_JTS_COP_looplvl3" vol="1"/>
            <sound id="Snd_JTS_COP_loopsc" vol="1"/>

            <sound id="Snd_JTS_COP_general_timestart" vol="1"/>
            <sound id="Snd_JTS_COP_general_timended" vol="1"/>
            <sound id="Snd_JTS_COP_general_timending" vol="1"/>

            <sound id="Snd_JTS_COP_whack_timeoff" vol="1"/>
            <sound id="Snd_JTS_COP_whack_hit_tentacle" vol="1"/>
            <sound id="Snd_JTS_COP_whack_hit_any" vol="1"/>
            <sound id="Snd_JTS_COP_whack_hitdemon" vol="1"/>
            <sound id="Snd_JTS_COP_whack_hitswitch" vol="1"/>
            <sound id="Snd_JTS_COP_whack_no_event" vol="1"/>
            <sound id="Snd_JTS_COP_whack_tentaback_ham" vol="1"/>
            <sound id="Snd_JTS_COP_whack_yes_event" vol="1"/>
            <sound id="Snd_JTS_COP_whack_green_switch" vol="1"/>
            <sound id="Snd_JTS_COP_whack_red_switch" vol="1"/>

        </sounds>
    </minigame_05>
    <!-- 06 ---------------------------------------------------------- -->
   <minigame_06 id="Ballon Eater">
       <settings
            speedEnergy = "0.9"
            speedPlayer = "350"
            speedBullet = "350"
            pointBonus = "150"
            timeBonus = "5000"
            bonusTimeLife ="7000"
            pointsPerTimeLeft = "10"
        />
        <levels>
            <level id="1" timeAppearFriend="70000" timeAppearLuscius="5000" timeTolerance="5000" timeLevel="30000"
             timeRange="1,5" scoreForTime="50,100"
             comboRange="1,5,10,15" scoreForCombo="25,50,75,100" pointsSpecialBall="100">
                <object bonus="0" pt="25" pattern="6.1;6.1;6.1;6.1" nameClass="mcBallon3" time="3400"/>
                <object bonus="1" pt="25" pattern="2.2;2.2;2.2;2.2" nameClass="mcBallon3" time="8000"/>
                <object bonus="0" pt="25" pattern="8.2;8.2;8.2;8.2" nameClass="mcBallon3" time="5800"/>
                <object bonus="0" pt="25" pattern="4.3;4.3;4.3;4.3" nameClass="mcBallon3" time="7000"/>
                <object bonus="0" pt="50" pattern="6.3;6.3;6.3;6.3" nameClass="mcBallon2" time="3600"/>
                <object bonus="0" pt="50" pattern="9.3;9.3;9.3;9.3" nameClass="mcBallon2" time="4800"/>
                <object bonus="0" pt="50" pattern="3.4;3.4;3.4;3.4" nameClass="mcBallon2" time="3100"/>
                <object bonus="0" pt="50" pattern="7.4;7.4;7.4;7.4" nameClass="mcBallon2" time="3900"/>
                <object bonus="0" pt="50" pattern="2.5;2.5;2.5;2.5" nameClass="mcBallon2" time="5800"/>
                <object bonus="1" pt="25" pattern="4.5;4.5;4.5;4.5" nameClass="mcBallon3" time="6300"/>
                <object bonus="0" pt="25" pattern="7.6;7.6;7.6;7.6" nameClass="mcBallon3" time="4700"/>
                <object bonus="0" pt="25" pattern="2.7;2.7;2.7;2.7" nameClass="mcBallon3" time="3000"/>
                <object bonus="0" pt="25" pattern="5.7;5.7;5.7;5.7" nameClass="mcBallon3" time="4300"/>
                <object bonus="1" pt="25" pattern="9.7;9.7;9.7;9.7" nameClass="mcBallon3" time="5400"/>
                <object bonus="0" pt="25" pattern="10.5;10.5;10.5;10.5" nameClass="mcBallon3" time="4100"/>
            </level>

            <level id="2" timeAppearFriend="10000" timeAppearLuscius="7000" timeTolerance="3500" timeLevel="30000"
             timeRange="1,5" scoreForTime="100,200"
             comboRange="1,5,10,15" scoreForCombo="50,100,150,200" pointsSpecialBall="150">
                <object bonus="0" pt="50" pattern="3.5;8.4;2.1" nameClass="mcBallon3" time="5100"/>
                <object bonus="0" pt="75" pattern="6.5;3.6;4.3" nameClass="mcBallon2" time="5500"/>
                <object bonus="0" pt="50" pattern="5.4;8.1;6.7" nameClass="mcBallon3" time="3600"/>
                <object bonus="0" pt="75" pattern="9.3;2.4;4.6" nameClass="mcBallon2" time="4800"/>
                <object bonus="0" pt="75" pattern="8.6;2.3;7.4" nameClass="mcBallon2" time="5200"/>
                <object bonus="1" pt="50" pattern="10.2;1.5;4.5" nameClass="mcBallon3" time="3900"/>
                <object bonus="0" pt="75" pattern="8.5;3.2;6.6" nameClass="mcBallon2" time="5400"/>
                <object bonus="0" pt="50" pattern="2.6;10.7;8.1" nameClass="mcBallon3" time="3000"/>
                <object bonus="1" pt="125" pattern="9.5;8.2;1.7" nameClass="mcBallon1" time="5800"/>
                <object bonus="0" pt="125" pattern="3.4;7.3;4.1" nameClass="mcBallon1" time="6000"/>
                <object bonus="0" pt="50" pattern="1.2;6.2;9.4" nameClass="mcBallon3" time="4000"/>
                <object bonus="1" pt="75" pattern="9.6;3.7;10.4" nameClass="mcBallon2" time="5800"/>
                <object bonus="0" pt="125" pattern="4.4;1.3;4.2" nameClass="mcBallon1" time="5600"/>
                <object bonus="0" pt="75" pattern="9.7;7.6;6.3" nameClass="mcBallon2" time="4600"/>
                <object bonus="0" pt="75" pattern="2.7;9.1;2.5" nameClass="mcBallon2" time="4200"/>
            </level>

            <level id="3" timeAppearFriend="8000" timeAppearLuscius="3800" timeTolerance="2000" timeLevel="30000"
             timeRange="1,10" scoreForTime="125,250"
             comboRange="1,5,10,15" scoreForCombo="50,150,200,250" pointsSpecialBall="150">
                 <object bonus="0" pt="75" pattern="2.2;6.3;5.6" nameClass="mcBallon3" time="2300"/>
                <object bonus="0" pt="75" pattern="8.6;2.5;8.3" nameClass="mcBallon3" time="2600"/>
                <object bonus="1" pt="125" pattern="4.4;7.4;5.5" nameClass="mcBallon1" time="4500"/>
                <object bonus="0" pt="125" pattern="3.7;3.3;4.2" nameClass="mcBallon1" time="4200"/>
                <object bonus="1" pt="125" pattern="7.3;3.1;2.4" nameClass="mcBallon1" time="3900"/>
                <object bonus="0" pt="125" pattern="10.4;8.7;7.2" nameClass="mcBallon1" time="4700"/>
                <object bonus="1" pt="100" pattern="1.7;2.3;9.4" nameClass="mcBallon2" time="3100"/>
                <object bonus="0" pt="100" pattern="5.7;5.4;3.6" nameClass="mcBallon2" time="3600"/>
                <object bonus="1" pt="100" pattern="5.2;1.1;6.7" nameClass="mcBallon2" time="4300"/>
                <object bonus="1" pt="125" pattern="9.5;8.2;10.6" nameClass="mcBallon1" time="4800"/>
                <object bonus="0" pt="125" pattern="4.1;4.5;7.6" nameClass="mcBallon1" time="5000"/>
                <object bonus="1" pt="125" pattern="1.4;10.3;6.4" nameClass="mcBallon1" time="4900"/>
                <object bonus="0" pt="100" pattern="6.5;3.4;4.3" nameClass="mcBallon2" time="3700"/>
                <object bonus="0" pt="75" pattern="2.1;7.1;4.7" nameClass="mcBallon3" time="3400"/>
                <object bonus="0" pt="100" pattern="4.6;10.1;10.2" nameClass="mcBallon2" time="3200"/>
            </level>
        </levels>
        <sounds>
            <sound id="Snd_JTS_COP_looplvl1" vol="0.7" />
            <sound id="Snd_JTS_COP_looplvl2" vol="1"/>
            <sound id="Snd_JTS_COP_looplvl3" vol="1"/>
            <sound id="Snd_JTS_COP_loopsc" vol="1"/>

            <sound id="Snd_JTS_COP_general_timestart" vol="1"/>
            <sound id="Snd_JTS_COP_general_timended" vol="1"/>
            <sound id="Snd_JTS_COP_general_timending" vol="1"/>

            <sound id="Snd_JTS_COP_balloon_dartwind" vol="1"/>
            <sound id="Snd_JTS_COP_balloon_hit" vol="1"/>
            <sound id="Snd_JTS_COP_balloon_dartwall" vol="1"/>
            <sound id="Snd_JTS_COP_balloon_teleport1" vol="1"/>
            <sound id="Snd_JTS_COP_balloon_teleport2" vol="1"/>
            <sound id="Snd_JTS_COP_balloon_teleport3" vol="1"/>
            <sound id="Snd_JTS_COP_balloon_freeze" vol="1"/>
            <sound id="Snd_JTS_COP_balloon_unfreeze" vol="1"/>
            <sound id="Snd_JTS_COP_balloon_sp_appear" vol="1"/>
            <sound id="Snd_JTS_COP_balloon_sp_miss" vol="0.8"/>
            <sound id="Snd_JTS_COP_balloon_sp_hit" vol="1"/>

        </sounds>
    </minigame_06>
</config>