﻿<?xml version="1.0" encoding="utf-8" ?>
<data>
    <sound linked="sndDemoSound" vol="0" bg="0" />

    <!-- MENU -->
    <sound linked="snd_IITBSS_menu" vol="0.7" bg="1" />
    <sound linked="snd_IITBSS_menu_back" vol="0.6" bg="0" />
    <sound linked="snd_IITBSS_menu_click" vol="0.8" bg="0" />
    <sound linked="snd_IITBSS_menu_help" vol="0.6" bg="0" />
    <sound linked="snd_IITBSS_menu_passover" vol="0.3" bg="1" />

    <!-- PLAYER -->
    <sound linked="snd_IITBSS_player_ash_attack" vol="0.9" bg="0" />
    <sound linked="snd_IITBSS_player_ash_move" vol="0.4" bg="0" />
    <sound linked="snd_IITBSS_player_ash_special_attack" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_player_burguer_attack" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_player_burguer_move" vol="0.4" bg="0" />
    <sound linked="snd_IITBSS_player_derek_attack" vol="0.6" bg="0" />
    <sound linked="snd_IITBSS_player_derek_move" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_player_derek_special_attack" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_player_derek_special_voice" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_player_derek_voice" vol="0" bg="0" />
    <sound linked="snd_IITBSS_player_die" vol="0.6" bg="0" />
    <sound linked="snd_IITBSS_player_hit" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_player_jump" vol="0.6" bg="0" />

    <!-- CHAR INTROS -->
    <sound linked="snd_IITBSS_intro_scene_burguer_door" vol="0.5" bg="0" />
    <sound linked="snd_IITBSS_intro_scene_derek_rope" vol="0.5" bg="0" />
    <sound linked="snd_IITBSS_intro_scene_derek_yell" vol="0.5" bg="0" />
    <sound linked="snd_IITBSS_outro_scene_burguer" vol="0.5" bg="0" />
    <sound linked="snd_IITBSS_intro_scene_ash" vol="0.5" bg="0" />
    <sound linked="snd_IITBSS_intro_scene_ash_falling" vol="0.6" bg="0" />
    <sound linked="snd_IITBSS_outro_scene_ash" vol="0.6" bg="0" />
    <sound linked="snd_IITBSS_outro_scene_derek_yell" vol="0.5" bg="0" />

    <!-- COLLECTIBLE -->
    <sound linked="snd_IITBSS_collectible_box" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_collectible_checkpoint" vol="2" bg="0" />
    <sound linked="snd_IITBSS_collectible_filled_energy_bar" vol="0.1" bg="0" />
    <sound linked="snd_IITBSS_collectible_heart" vol="0.8" bg="0" />
    <sound linked="snd_IITBSS_collectible_iron_weasel" vol="0.4" bg="0" />
    <sound linked="snd_IITBSS_collectible_note" vol="0.8" bg="0" />
	<sound linked="snd_IITBSS_collectible_super_special_attack" vol="0.7" bg="0" />
    <sound linked="snd_IITBSS_collectible_heart_presence" vol="1.0" bg="1" />
    <sound linked="snd_IITBSS_collectible_checkpoint_call" vol="2" bg="0" />
    <sound linked="snd_IITBSS_collectible_1up" vol="0.5" bg="0" />
    <sound linked="snd_IITBSS_collectible_bus_idle" vol="0.5" bg="0" />

    <!-- ENEMIES -->
    <sound linked="snd_IITBSS_enemies_crazy_clown_jump" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_enemies_die" vol="0.5" bg="0" />
    <sound linked="snd_IITBSS_enemies_hit" vol="0.6" bg="0" />
    <sound linked="snd_IITBSS_enemies_metalrobowolf_attack" vol="0.4" bg="0" />
    <sound linked="snd_IITBSS_enemies_metalrobowolf_transformation" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_enemies_metalwolf_short_attack" vol="0.8" bg="0" />
    <sound linked="snd_IITBSS_enemies_snake_hit" vol="0.2" bg="0" />
    <sound linked="snd_IITBSS_enemies_snake_idle" vol="0.4" bg="0" />
    <sound linked="snd_IITBSS_enemies_spider_die" vol="0.4" bg="0" />
    <sound linked="snd_IITBSS_enemies_spider_idle" vol="0.2" bg="0" />

    <!-- MUSIC -->
    <sound linked="gameplay09032011" vol="0.6" bg="1" />
    <sound linked="version20100307" vol="0.6" bg="1" />
	<sound linked="gameplay95" vol="0.6" bg="1" />

    <!-- BOSS -->
    <sound linked="snd_IITBSS_boss" vol="0.6" bg="1" />
    <sound linked="snd_IITBSS_boss_intro_letters" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_boss_miss_note" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_boss_perfect_note" vol="0.2" bg="0" />
    <sound linked="snd_IITBSS_boss_scenario_boo" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_boss_scenario_excited" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_boss_scenario_normal" vol="0.3" bg="1" />
    <sound linked="snd_IITBSS_boss_ventilator" vol="0.8" bg="0" />
    <sound linked="snd_IITBSS_boss_good_attack" vol="0.9" bg="0" />
    <sound linked="snd_IITBSS_boss_lets_rock" vol="0.5" bg="0" />
    <sound linked="snd_IITBSS_boss_lets_rock_intro" vol="0.5" bg="0" />
    <sound linked="snd_IITBSS_boss_thunder_lets_rock" vol="0.5" bg="0" />
    <sound linked="snd_IITBSS_boss_band_punch" vol="1.0" bg="0" />
    <sound linked="snd_IITBSS_boss_setting_bands" vol="0.5" bg="0" />
    <sound linked="snd_IITBSS_boss_iron_weasel_intro" vol="0.5" bg="0" />
    <sound linked="snd_IITBSS_boss_metal_wolf_intro" vol="0.5" bg="0" />
    <sound linked="snd_IITBSS_boss_metal_wolf_bus" vol="0.5" bg="0" />
    <sound linked="snd_IITBSS_boss_metal_wolf_oh_no" vol="0.5" bg="0" />

    <sound linked="snd_IITBSS_boss_perfect_note0" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_boss_perfect_note1" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_boss_perfect_note2" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_boss_perfect_note3" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_boss_perfect_note4" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_boss_perfect_note5" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_boss_perfect_note6" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_boss_perfect_note7" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_boss_perfect_note8" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_boss_perfect_note9" vol="0.3" bg="0" />
    <sound linked="snd_IITBSS_boss_perfect_note10" vol="0.3" bg="0" />

    <!-- SCENARIO -->
    <sound linked="snd_IITBSS_scenario_club" vol="0.0" bg="1" />
    <sound linked="snd_IITBSS_scenario_garden_house" vol="0.0" bg="1" />
    <sound linked="snd_IITBSS_scenario_party" vol="0.0" bg="1" />
    <sound linked="snd_IITBSS_scenario_rooftop" vol="0.0" bg="1" />
    <sound linked="snd_IITBSS_scenario_stadium" vol="0.0" bg="1" />

    <!-- INTERFACES -->
    <sound linked="snd_IITBSS_interface_game_over" vol="0.6" bg="0" />
    <sound linked="snd_IITBSS_interface_scorecard" vol="0.6" bg="0" />
    <sound linked="snd_IITBSS_win" vol="0.6" bg="0" />
    <sound linked="snd_IITBSS_lose" vol="0.8" bg="0" />

</data>
