<?xml version="1.0" encoding="utf-8" ?>
<data>
    <gameConfig>
        <playerScale>0.9</playerScale>
        <worldScale>2</worldScale>
        <unlockSelectLevel>0</unlockSelectLevel>
        <showBossButtons>0</showBossButtons>
    </gameConfig>

    <messagesPopups>
        <message id="info_1" nameID="TXT_BM_NAME_DEREK" headID="derek" infoID="TXT_BM_INFO_1" waitTime="5000" />
        <message id="info_2" nameID="TXT_BM_NAME_DEREK" headID="derek" infoID="TXT_BM_INFO_2" waitTime="5000" />
        <message id="info_3" nameID="TXT_BM_NAME_DEREK" headID="derek" infoID="TXT_BM_INFO_3" waitTime="5000" />
        <message id="info_4" nameID="TXT_BM_NAME_DEREK" headID="derek" infoID="TXT_BM_INFO_4" waitTime="5000" />
        <message id="info_5" nameID="TXT_BM_NAME_DEREK" headID="derek" infoID="TXT_BM_INFO_5" waitTime="5000" />
        <message id="info_6" nameID="TXT_BM_NAME_DEREK" headID="derek" infoID="TXT_BM_INFO_6" waitTime="5000" />
        <message id="info_7" nameID="TXT_BM_NAME_DEREK" headID="derek" infoID="TXT_BM_INFO_7" waitTime="5000" />
        <message id="info_8" nameID="TXT_BM_NAME_BURGER" headID="burger" infoID="TXT_BM_INFO_8" waitTime="5000" />
        <message id="info_9" nameID="TXT_BM_NAME_ASH" headID="ash" infoID="TXT_BM_INFO_9" waitTime="5000" />
		<message id="info_10" nameID="TXT_BM_NAME_ASH" headID="ash" infoID="TXT_BM_INFO_10" waitTime="5000" />
		
    </messagesPopups>

    <minions>
        <rangeScare>80</rangeScare>
    </minions>

    <trophies>
        <convertedFans>180</convertedFans>
        <groupAttacks>8</groupAttacks>
        <specialAttackByChar>5</specialAttackByChar>
        <perfectBossBattles>2</perfectBossBattles>
    </trophies>

    <dropItemsParams>
        <snakeParams type="a">
            <params></params>
            <standTime>2000</standTime>
            <damage>5</damage>
            <health>10</health>
            <attackRange>100</attackRange>
            <scoreNormal>15</scoreNormal>
            <scoreSpecial>15</scoreSpecial>
            <scoreSpecialBand>15</scoreSpecialBand>
        </snakeParams>

        <snakeParams type="b">
            <params></params>
            <standTime>1000</standTime>
            <damage>4</damage>
            <health>10</health>
            <attackRange>150</attackRange>
            <scoreNormal>200</scoreNormal>
            <scoreSpecial>400</scoreSpecial>
            <scoreSpecialBand>600</scoreSpecialBand>
        </snakeParams>

        <clownParams type="a">
            <params>detectFloorSlopes:0</params>
            <standTime>450</standTime>
            <damage>7</damage>
            <health>10</health>
            <walkRange>1200</walkRange>
            <jumpWidth>150</jumpWidth>
            <gravity>0.16</gravity>
            <speed>0.04</speed>
            <scoreNormal>200</scoreNormal>
            <scoreSpecial>400</scoreSpecial>
            <scoreSpecialBand>600</scoreSpecialBand>
        </clownParams>

        <metalWolfFanParams type="a">
            <params>detectFloorSlopes:0</params>
            <standTime>450</standTime>
            <damage>3</damage>
            <health>20</health>
            <healthMetal>20</healthMetal>
            <scoreNormal>100</scoreNormal>
            <scoreSpecial>200</scoreSpecial>
            <scoreSpecialBand>300</scoreSpecialBand>
            <walkRange>150</walkRange>
            <walkSpeedMetal>0.2</walkSpeedMetal>
            <walkSpeed>0.15</walkSpeed>
            <distanceAttack>50</distanceAttack>
            <distanceMetalBulletAttack>200</distanceMetalBulletAttack>
            <bulletSpeed>0.15</bulletSpeed>
            <bulletDamage>6</bulletDamage>
            <bulletNormalRange>30</bulletNormalRange>
            <bulletMetalRange>640</bulletMetalRange>
            <metalBulletCooldownTime>4000</metalBulletCooldownTime>
        </metalWolfFanParams>

        <creepySpiderParams type="a">
            <params></params>
            <standTime>150</standTime>
            <damage>6</damage>
            <health>10</health>
            <scoreNormal>200</scoreNormal>
            <scoreSpecial>400</scoreSpecial>
            <scoreSpecialBand>600</scoreSpecialBand>
            <fallingSpeed>0.2</fallingSpeed>
            <climbingSpeed>0.12</climbingSpeed>
        </creepySpiderParams>
    </dropItemsParams>
</data>
