<definitions>

	<media src="Character_BMX_0_45_270_315.swf"/>
	<media src="Character_BMX_90_135_180_225.swf"/>

	<!-- The OBJECTDEFINITION tag
	
			 This tag defines an object. An object is formed by one of more sprites, each associated to an angle. When the object is
			 oriented ( from 0 to 360 degress ) the engine will show the sprite than represents an angle closest to the desired one.
			 
			 Attributes for this tag are:
			 
			 name: Used when instanstiating objects to refer to this definition
			 
			 Attributes for the sprite tag are:
			 
			 angle: which angle represents this sprite
			 
			 src: library symbol for this sprite
			 
			 
			 Attributes for the cilinder collision model

			 radius: The radius in pixels of an imaginary cilinder enclosing the object. It is used for colision detection.
			 
			 height: The height in pixels of an imaginary cilinder enclosing the object. It is used for colision detection.
			 

			 Attributes for the box collision model
			 
			 width, depth, height	size along x,y and z axis of the box enclosing the object, corresponding to the sprite at 0 rotation

  -->
	<objectDefinition name="Character_BMX" castShadows="false" receiveShadows="false" receiveLights="false" >
	
		<displayModel>
			<sprite angle="0" src="Character_BMX_0" />
			<sprite angle="45" src="Character_BMX_45" />
			<sprite angle="90" src="Character_BMX_90" />
			<sprite angle="135" src="Character_BMX_135" />
			<sprite angle="180" src="Character_BMX_180" />
			<sprite angle="225" src="Character_BMX_225" />
			<sprite angle="270" src="Character_BMX_270" />
			<sprite angle="315" src="Character_BMX_315" />
		</displayModel>
		
		<collisionModel>
			<cilinder radius="30" height="130"/>
		</collisionModel>
		
	</objectDefinition>
	
	<objectDefinition name="Shadow_BMX" castShadows="false" receiveShadows="false" receiveLights="false" solid="false" >
	
		<displayModel>
			<sprite angle="0"   src="Shadow_BMX_0" />
			<sprite angle="45"  src="Shadow_BMX_45" />
			<sprite angle="90"  src="Shadow_BMX_90" />
			<sprite angle="135" src="Shadow_BMX_135" />
			<sprite angle="180" src="Shadow_BMX_180" />
			<sprite angle="225" src="Shadow_BMX_225" />
			<sprite angle="270" src="Shadow_BMX_270" />
			<sprite angle="315" src="Shadow_BMX_315" />
		</displayModel>
		
		<collisionModel>
			<cilinder radius="0" height="0"/>
		</collisionModel>
	
	</objectDefinition>

</definitions>
