﻿<?xml version="1.0" encoding="utf-8" ?>
<strategy>
	<code>arn-stn</code>
	<vars>
		<var name="autoLoose">!true</var>
		<var name="muted">!true</var>
	</vars>
	
	<item id="strategy_change"><![CDATA[£]]></item>	
	<item id="strategy_header_title"><![CDATA[STRATEGY TRAINING]]></item>
	<item id="strategy_title"><![CDATA[<font size="60">STRATEGY</font><br/><font size="28">SKILL TEST</font>]]></item>			
	<!-- instruciton -->
	<item id="strategy_instruction_title"><![CDATA[INSTRUCTIONS]]></item>
	<item id="strategy_instruction_bloc1"><![CDATA[Enemies will appear and move along the map path.]]></item>	
	<item id="strategy_instruction_bloc2"><![CDATA[Enemies that reach the exit will cause<br/>damage.  Game over when you reach 0 life.]]></item>	
	<item id="strategy_instruction_bloc3"><![CDATA[Stop enemies before they reach the exit by<br/>building towers around the path.]]></item>	
	<item id="strategy_instruction_bloc4"><![CDATA[Towers will attack any enemies in their range.]]></item>	
	<item id="strategy_instruction_bloc5"><![CDATA[Destroy enemies to get @strategy_change@ and experience points.]]></item>	
	<item id="strategy_instruction_bloc6"><![CDATA[Fill your Experience Level bar to unlock<br/>new towers and gadgets.]]></item>	
	<item id="strategy_instruction_bloc7"><![CDATA[Equip gadgets on<br/>your suit to get<br/>special bonuses.]]></item>	
	<item id="strategy_instruction_bloc8"><![CDATA[Gadgets have different<br/>effects so try various<br/>combinations.]]></item>	
	<!-- controls -->
	<item id="strategy_controls_title"><![CDATA[CONTROLS]]></item>	
	<item id="strategy_controls_bloc1"><![CDATA[Creating Towers - Click a Tower button, then click an empty square on the map to place the tower.]]></item>	
	<item id="strategy_controls_bloc2"><![CDATA[Selling Towers - Click the Sell button, then <br/>click on a tower on the map to sell it. ]]></item>	
	<item id="strategy_controls_bloc3"><![CDATA[Double click a gadget to equip/remove it from the <br/>power suit. You can also drag and drop gadgets.]]></item>	
	<item id="strategy_controls_bloc4"><![CDATA[To start a new attack immediately, click the <br/>attack panel on the bottom of the screen. ]]></item>	
	<item id="strategy_controls_bloc5"><![CDATA[Hot Keys:<br/>H - help, P - pause, S - sound on/off, SPACE - start attack]]></item>	
	<!-- enemies -->		
	<item id="strategy_enemis_title"><![CDATA[ENNEMIES]]></item>	
	<item id="strategy_enemis_bloc1"><![CDATA[There are 3 damage types from Towers weapons:<br/>---- Explosive,  --- Cryo and  --- Electric.]]></item>	
	<item id="strategy_enemis_bloc2"><![CDATA[Enemies each have damage type weakness or protection.<br/>----- Weakness: Damage of this type is doubled.<br/>----- Protection: Damage of this type is reduced by 75%.]]></item>	
	<item id="strategy_enemis_bloc3"><![CDATA[Cloaking – enemy is invisible and cannot be hit by<br/>towers unless a cloaking Detector is in place.]]></item>	
	<item id="strategy_enemis_bloc4"><![CDATA[Total Protection – protection from all<br/>3 types of damage.  This protection<br/>cannot be negated by towers or gadgets.]]></item>	
	<item id="strategy_enemis_bloc5"><![CDATA[Shield – enemy has a regenerating shield that<br/>must be destroyed before they take damage.]]></item>	
	<item id="strategy_enemis_bloc6"><![CDATA[Bosses - super powerful enemies that truly test your skills.]]></item>	
	<!-- choose_level -->
	<item id="strategy_choose_level_violet_icon"><![CDATA[Area    Violet]]></item>
	<item id="strategy_choose_level_violet_title"><![CDATA[AREA VIOLET]]></item>
	<item id="strategy_choose_level_violet_desc"><![CDATA[expert<br/>unlimited attacks]]></item>
	<item id="strategy_choose_level_green_icon"><![CDATA[Area     Green]]></item>
	<item id="strategy_choose_level_green_title"><![CDATA[AREA GREEN]]></item>
	<item id="strategy_choose_level_green_desc"><![CDATA[novice<br/>30 attacks]]></item>
	<item id="strategy_choose_level_red_icon"><![CDATA[Area        Red]]></item>
	<item id="strategy_choose_level_red_title"><![CDATA[AREA RED]]></item>
	<item id="strategy_choose_level_red_desc"><![CDATA[advanced<br/>60 attacks]]></item>
	<item id="strategy_choose_level_blue_icon"><![CDATA[Area      Blue]]></item>
	<item id="strategy_choose_level_blue_title"><![CDATA[AREA BLUE]]></item>
	<item id="strategy_choose_level_blue_desc"><![CDATA[expert<br/>unlimited attacks]]></item>
	<item id="strategy_choose_level_yellow_icon"><![CDATA[Area    Yellow]]></item>
	<item id="strategy_choose_level_yellow_title"><![CDATA[AREA YELLOW]]></item>
	<item id="strategy_choose_level_yellow_desc"><![CDATA[average<br/>45 attacks]]></item>
	<item id="strategy_choose_level_dialog_title"><![CDATA[CHOOSE DIFFICULTY ]]></item>	
	<item id="strategy_choose_level_dialog_btn_easy"><![CDATA[EASY]]></item>	
	<item id="strategy_choose_level_dialog_btn_normal"><![CDATA[NORMAL]]></item>	
	<item id="strategy_choose_level_dialog_btn_hard"><![CDATA[HARD]]></item>	
	<item id="strategy_choose_level_dialog_btn_cancel"><![CDATA[CANCEL]]></item>	
	
	<!-- btn -->	
	<item id="strategy_btn_skip"><![CDATA[SKIP]]></item>	
	<item id="strategy_btn_next"><![CDATA[NEXT]]></item>	
	<item id="strategy_btn_prev"><![CDATA[PREVIOUS]]></item>	
	<item id="strategy_btn_start"><![CDATA[START]]></item>	
	<item id="strategy_btn_menu"><![CDATA[Main Menu]]></item>
	<item id="strategy_btn_close"><![CDATA[CLOSE]]></item>
	<item id="strategy_quit_btn"><![CDATA[<font size="19">QUIT</font>]]></item>
	<item id="strategy_ok_btn"><![CDATA[OK]]></item>
	<item id="strategy_resume_btn"><![CDATA[RESUME]]></item>
	<item id="strategy_yes_btn"><![CDATA[YES]]></item>
	<item id="strategy_no_btn"><![CDATA[NO]]></item>
	<item id="strategy_cancel_btn"><![CDATA[CANCEL]]></item>
	<item id="strategy_page1_btn"><![CDATA[PAGE 1]]></item>
	<item id="strategy_page2_btn"><![CDATA[PAGE 2]]></item>
	<item id="strategy_page3_btn"><![CDATA[PAGE 3]]></item>
	
	<!-- game screen -->
	<item id="gamescreen_attack_btn"><![CDATA[Attack {0} ]]></item>
	<item id="gamescreen_tower_caption"><![CDATA[Towers]]></item>
	<item id="gamescreen_character_caption"><![CDATA[Character]]></item>
	<item id="gamescreen_inventory_caption"><![CDATA[Inventory]]></item>
	<item id="gamescreen_levelup_caption"><![CDATA[Level Up]]></item>
	<item id="gamescreen_score_label"><![CDATA[SCORE ]]></item>
	<item id="gamescreen_score"><![CDATA[{0}]]></item>
	<item id="gamescreen_health"><![CDATA[{0}]]></item>
	<item id="gamescreen_money"><![CDATA[{0}]]></item>
	<item id="gamescreen_reward_label"><![CDATA[Next Level Reward]]></item>
	<item id="gamescreen_reward_tower"><![CDATA[Towers]]></item>
	<item id="gamescreen_reward_gadget"><![CDATA[Gadgets]]></item>
	<item id="gamescreen_level"><![CDATA[Level {0}]]></item>
	<item id="gamescreen_help_btn"><![CDATA[Help]]></item>
	<item id="gamescreen_sell_btn"><![CDATA[Sell]]></item>
	<item id="gamescreen_towerCondition"><![CDATA[Level]]></item>
	<item id="strategy_gamescreen_empty_slot"><![CDATA[Empty]]></item>
	
	<!-- dialogs -->
	<item id="strategy_dialog_alert"><![CDATA[Alert]]></item>
	<item id="strategy_dialog_info"><![CDATA[Info]]></item>
		<!-- error -->
	<item id="errordialog_title"><![CDATA[Error!]]></item>
		<!-- pause -->
	<item id="pausedialog_title"><![CDATA[PAUSED]]></item>
		<!-- exit -->
	<item id="exitdialog_title"><![CDATA[GIVE UP?]]></item>
		<!-- wait -->
	<item id="waitdialog_title"><![CDATA[Please Wait...]]></item>
		<!-- game over -->
	<item id="gameover_win_title"><![CDATA[YOU WIN!]]></item>
	<item id="gameover_lose_title"><![CDATA[<font size="28">Game Over</font>]]></item>
	<item id="gameover_score_label"><![CDATA[<font size="22">Your Score:</font>]]></item>
	<item id="gameover_difficulty_label"><![CDATA[<font size="22">Difficulty Bonus:</font>]]></item>
	<item id="gameover_final_score_label"><![CDATA[<font size="22">Final Score:</font>]]></item>
	<item id="gameover_submit_score_btn"><![CDATA[<font size="19">SUBMIT SCORE:</font>]]></item>
	<item id="gameover_play_again_btn"><![CDATA[<font size="19">PLAY AGAIN</font>]]></item>
		<!-- alerts -->
	<item id="strategy_alert_cant_build"><![CDATA[YOU CAN'T BUILD HERE]]></item>
	<item id="strategy_alert_levelup"><![CDATA[LEVEL UP]]></item>
	<item id="strategy_alert_money"><![CDATA[NOT ENOUGH MONEY!]]></item>
	<item id="strategy_alert_code_accepted"><![CDATA[CODE ACCEPTED]]></item>
	
	
	<!-- loader -->
	<item id="loader_label"><![CDATA[PROGRESS]]></item>
	
	<!-- game elements infos -->
	<abilities>
		<ability id="invisibility">INVISIBILITY</ability>
		<ability id="totalProtection">TOTAL PROTECTION</ability>
		<ability id="shield">SHIELD</ability>
		<ability id="factory">FACTORY</ability>
		<ability id="detector">CLOAKING DETECTOR</ability>
	</abilities>
	<enemies>
		<rankLabel>RANK</rankLabel>
		<enemy id="mercenary">
			<name>CYBORG SOLDIER</name>
			<description>Standard enemies. Easy to defeat individually, but are dangerous in large groups.</description>
		</enemy>
		<enemy id="drone">
			<name>DRONE</name>
			<description>Drones are used to scout the area and move in unpredictable patterns.</description>
		</enemy>
		<enemy id="saboteur">
			<name>CYBORG SABOTEUR</name>
			<description>Saboteurs move quickly and can dodge slower weapons. Be careful!</description>
		</enemy>
		<enemy id="spider">
			<name>ROBOT SPIDER</name>
			<description>A spider-like robot designed for combat.</description>
		</enemy>
		<enemy id="marine">
			<name>ROBOT MARINE</name>
			<description>These enemies wear tough power suits to defend against your attack.</description>
		</enemy>
		<enemy id="tank">
			<name>TANK</name>
			<description>Tanks are heavily armoured and can withstand a lot of damage, but they move very slowly.</description>
		</enemy>
		<enemy id="exoskeleton">
			<name>EXOSKELETON (BOSS)</name>
			<description>This armoured power suit is slow but can withstand a tremendous amount of damage. </description>
		</enemy>
		<enemy id="generator">
			<name>GENERATOR (BOSS)</name>
			<description>A self-moving automation equipped with a shield generator.</description>
		</enemy>
		<enemy id="shinobi">
			<name>CYBORG SHINOBI (BOSS)</name>
			<description>The Shinobi uses a cloaking field and is remarkably fast.</description>
		</enemy>
		<enemy id="factory">
			<name>ROBOTS FACTORY (BOSS)</name>
			<description>A moving factory that produces Drones and Robot Spiders.</description>
		</enemy>
	</enemies>
	<towers>
		<tower id="rocket">
			<name>Rocket Launcher</name>
			<description>Low Explosive Damage. Shoots homing rockets that follow the enemy and explode on impact. </description>
		</tower>
		<tower id="outpost">
			<name>Pulse Laser Outpost</name>
			<description>Low Electric Damage. Shoots a pulse laser that never misses. Also can detect nearby invisible enemies.</description>
		</tower>
		<tower id="nitrogun">
			<name>Nitrogun</name>
			<description>Low Cryo Damage. Slows down enemies. Shoots freezing shells that explode into a medium area.</description>
		</tower>
		<tower id="discharger">
			<name>Discharger</name>
			<description>Medium Electric Damage. Creates an electric field that hits all enemies near the tower.</description>
		</tower>
		<tower id="botlauncher">
			<name>Nano-bot Launcher</name>
			<description>Medium Explosive Damage. Launches a homing robot that will attack for 3 hits. Second and third hits each do reduced damage.</description>
		</tower>
		<tower id="radar">
			<name>Radar Tower</name>
			<description>Neutralizes all enemy protections and detects nearby invisible enemies. This tower does not attack.</description>
		</tower>
		<tower id="cyclon">
			<name>Cyclon</name>
			<description>High Cryo Damage. Shoots homing freeze shells that explode into a very large area.</description>
		</tower>
		<tower id="laser">
			<name>Laser cannon</name>
			<description>High Electric Damage. Shoots a high-power energy beam, delivering a high amount of damage to a single target.</description>
		</tower>
	</towers>
	<gadgets>
		<gadget id="powerGlove">
			<name>Power Glove</name>
			<description>Increases the power of your explosive weapons by 20%</description>
		</gadget>
		<gadget id="energyGlove">
			<name>Energy Glove</name>
			<description>Increases the power of your electric weapons by 20%.</description>
		</gadget>
		<gadget id="cryogenGlove">
			<name>Cryogen Glove</name>
			<description>Increases the power of your cryo weapons by 20%.</description>
		</gadget>
		<gadget id="x1Boots">
			<name>X1 Boots</name>
			<description>Extends the time between enemy attack waves by 50%.</description>
		</gadget>
		<gadget id="x2Boots">
			<name>X2 Boots</name>
			<description>Makes enemies move 10% slower.</description>
		</gadget>
		<gadget id="x3Boots">
			<name>X3 Boots</name>
			<description>Makes your towers reload 20% faster.</description>
		</gadget>
		<gadget id="thermalVisor">
			<name>Thermal Visor</name>
			<description>All enemies lose their cloaking ability.</description>
		</gadget>
		<gadget id="binoculars">
			<name>Binoculars</name>
			<description>All enemies lose one random protection type (explosive, cryo or electric).</description>
		</gadget>
		<gadget id="sightingHelm">
			<name>Sighting Helm</name>
			<description>Makes your towers deliver 10% more damage.</description>
		</gadget>
		<gadget id="satteliteGuidanceComm">
			<name>Guide Satellite </name>
			<description>Les dégâts causés par les lance-rockets augmentent de 50%.</description>
		</gadget>
		<gadget id="radarWatch">
			<name>Sattelite Guidance Comm</name>
			<description>Makes your towers have 10% increased range.</description>
		</gadget>
		<gadget id="nanoBotContolComm">
			<name>Nano-Bot Control</name>
			<description>Nano-bot control comm Nano-bots inflict full damage on all 3 hits.</description>
		</gadget>
		<gadget id="trainingSuit">
			<name>Training Suit Experience</name>
			<description>Experience gained is increased by 5%</description>
		</gadget>
		<gadget id="barrierSuit">
			<name>Barrier Suit Nitroguns</name>
			<description>Barrier Suit Nitroguns will slow enemies longer.</description>
		</gadget>
		<gadget id="stunningSuit">
			<name>Stunning Suit Dischargers</name>
			<description>Stunning Suit Dischargers have a 10% chance to temporarily stun enemies.</description>
		</gadget>
		<gadget id="bankTerminal">
			<name>Bank Terminal</name>
			<description>Bank Terminal @strategy_change@ gained is increased by 10%.</description>
		</gadget>
		<gadget id="medKit">
			<name>Med-kit</name>
			<description>Med-kit automatically restores 2 health points when you reach zero (1 use only). </description>
		</gadget>
		<gadget id="luckyCharm">
			<name>Lucky Charm</name>
			<description>Lucky charm player has a 1% chance of getting a random gadget after destroying an enemy.</description>
		</gadget>
	</gadgets>
	<slots>
		<slot id="head">Headgear</slot>
		<slot id="body">Body</slot>
		<slot id="mainHand">Main hand</slot>
		<slot id="offHand">Off-Hand</slot>
		<slot id="legs">Legs</slot>
		<slot id="waist">Belt</slot>
		<slot id="bag">Bag</slot>
	</slots>	
</strategy>